

What Photoshop versions are there? The full version is Photoshop CC (until 2012 it was Photoshop CS6). It is not a coincidence that Adobe Photoshop is used by professionals, companies, students and digital artists of all kinds. In summary, Photoshop allows you to do pretty much any image editing task that you can imagine.

What is Photoshop and what is it used for? Photoshop is an image editing program used for creating digital images and illustrations, graphic design, photo retouching and many other applications. Talking about Photoshop can be a vast subject, but here is the basic ideas you should know about Photoshop: It is an extremely powerful tool and its use is so widely spread. If you want the nice little thumbnail images of each expression you have to (tediously) set each one in turn and use the little “Camera” button to take the thumbnail image.Adobe Photoshop is the most professional software suite for illustration and photography. So best practice is to make sure your head model base texture is one image file. CSC will import models with multiple textures, and show them in the Textures panel, but will inform you it can only use ONE of them. Head models can only have ONE texture file assigned to them in your modeling program. The easier solution, though, is to just map an image to head model when you create it in your 3D modeling program. Once you do that, THEN you’ll be able to click the “Import” button for the expressions PSD file.

Click on it and it opens a file dialog asking where the JPG texture is to map to the head model. You can do this in CSC by clicking on the model in the “Face” panel, which “un-grays” the empty “m_face_uv” texture in the “Textures” panel. Note that if you import a face/head model that doesn’t have any textures mapped on it you won’t be able to import an expressions PSD file until you map something to the head model! Then you need to IMPORT your face texture/expression PSD file with the button in Face->Expressions panel. When you import a face/head in Clip Studio Coordinate it will automatically create placeholders for each of these basic expressions (these placeholders cannot be deleted). You can create additional expression presets either by adding a new layer for each of them into the PSD file OR you can duplicate one of the base expressions in CSC and then customize the name and default eye/mouth settings. Then turn set the default eye/mouth combo for each expression. Each of these needs to have the following structure:Įxpression (name of expression, Normal, Angry, etc.)īase ← should be a layer with the same as JPG texture mapped to head model At a bare minimum you need to have layers for the expressions for Normal, Smile, Angry, and Sad.
